News

22. July 2015

Origin stories & coding challenges: 3 questions to Robert Seyfriedsberger

On this day two years ago we released the first version of Maps Marker Pro. The project has been growing ever since, we’ve been amazed by the feedback and positive response. A huge thank you to you, our users – we count ourselves lucky to be able to work on what we love! After two […]

18. July 2015

Pro v2.4 with support for assigning markers to multiple layers & translation updates is available

I am happy to announce that Waseem Senjer who has already helped me out with coding issues in the past & who has been helping customers with custom development requirements involving Maps Marker Pro is now taking a more active role in the future development – welcome to the team! We are hoping to be able to get […]

12. July 2015

Pro v2.4-beta1 with support for assigning markers to multiple layers is available

I kindly invite all interested users in testing v2.4-beta1 and reporting any issues by using the helpdesk, leaving a comment or using the contact form. The highlight of the upcoming release is support for assigning markers to multiple layers, so I kindly ask beta testers to take a special focus on that new feature: Updated […]

7. June 2015

Help funding bigger servers for a growing OpenStreetMap

It’s upgrade time! OpenStreetMap is growing, servers are projected to hit capacity by mid 2015. OpenStreetMap is a global community of dedicated and resourceful people, giving their time to make the best map of the world. Those mappers’ contributions are the largest part of the project. However, contributors need infrastructure such as a repository to […]

28. May 2015

Pro v2.3.1 with support for bootstrap tabs & security fixes is available

As Maps Marker Pro runs on your server, delivering a secure product is very important to us. 24 hours ago, we were contacted by Akamai who performed a intensive security review of Maps Marker Pro and found 3 potential XSS vulnerabilities. Although the exploitability was reported to be pretty low, we immediately started working on this release, fixing these issues. Many thanks especially to […]